![]() ![]() Similar terminology for other genres, such as " Donkey Kong-type " and " Doom clone", has given way to more neutral language. The subgenre has evolved with greater levels of environmental detail and more realistic behaviors.Īs usage of the term " clone" often has a negative connotation and can be seen as controversial, reviewers have come up with other names for the subgenre. ![]() ![]() The subgenre now includes many games from different developers all over the world where the player can control wide ranges of vehicles and weapons. But it was the popularity of its 3D sequel Grand Theft Auto III in 2001 that led to the widespread propagation of a more specific set of gameplay conventions consistent with a subgenre. The release of Grand Theft Auto (1997) marked a major commercial success for open-ended game design in North America, and featured a more marketable crime theme. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. A Grand Theft Auto clone (often shortened to GTA clone) is a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. ![]()
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